A Multi-Faceted Exploration (Part 1) - Self Shadow [Uncategorized] (1)
Specular Showdown in the Wild West ( 2 ) [Blog Posts] (34)
Blending in Detail ( 2 3 ) [Articles] (49)
SIGGRAPH 2017 Links [Uncategorized] (1)
Perpendicular Possibilities ( 2 ) [Blog Posts] (26)
Hidden Costs [Blog Posts] (1)
Righting Wrap (Part 1) [Blog Posts] (1)
Counting Quads [Blog Posts] (1)
Physically Based Shading at SIGGRAPH 2014 [Blog Posts] (1)
SIGGRAPH 2016 Links [Uncategorized] (1)
Shader sandbox code? [Uncategorized] (1)
SIGGRAPH 2015 Links [Uncategorized] (12)
SIGGRAPH 2014 Links ( 2 ) [Blog Posts] (27)
SIGGRAPH 2013 Links [Blog Posts] (10)
SIGGRAPH 2012 Links ( 2 ) [Blog Posts] (21)
Travelling Without Moving [Blog Posts] (5)
Practical, Dynamic Visibility for Games [Articles] (5)
Righting Wrap (Part 2) [Blog Posts] (4)
HPG/SIGGRAPH 2011 Links ( 2 ) [Blog Posts] (24)