SIGGRAPH 2015 Links


#1

Once again, I’m collecting links to SIGGRAPH content: courses, talks, posters, etc. I’ll continue to update the post as new stuff appears; if you’re aware of anything that’s not listed here, please let me know in the comments.


This is a companion discussion topic for the original entry at http://blog.selfshadow.com/2015/08/15/siggraph-2015-links/

#2

Advances in realtime rendering, Rendering The Alternate History of The Order: 1886
can be found here on this page:


the download link is
https://readyatdawn.sharefile.com/d-s64a6afd0b3c4f26b


#3

Ah yes, I’d seen that but assumed that it was also on the course page as well. Evidently not! I’ll add a temporary link. Thanks!


#4

Good! And here is another one, brand new this time!
Talk about Frostbite and their amazing volumetrics “Physically-based & Unified Volumetric Rendering in Frostbite” in Advances in realtime rendering:
http://www.frostbite.com/connect/#physically-based-unified-volumetric-rendering-in-frostbite


#5

I actually added that one last night (see the top of the page). Hit refresh if it’s not showing up. Please keep sending links though!


#6

I don’t know if it’s a problem on my side, but I can’t see the links even after cache clean-up, I still get “To be updated…” on Order and Frostbite.
Yeah, I’ll be posting if anything appears!

Oh… I got this, you posted links here on this page, but I looked at the page where all courses are collected:
http://advances.realtimerendering.com/s2015/index.html
Ha, I just realized that it’s not your site to control… I thought it is yours because you have similar http://blog.selfshadow.com/publications/s2015-shading-course/
page for all cources on PBS theme.


#7

Details of the Light Field Stereoscope demo at Emerging Technologies by NVidia
http://www.computationalimaging.org/publications/the-light-field-stereoscope/


#8

Thanks! I’ll add it to the list.


#9

http://cgg.unibe.ch/publications/denoising-your-monte-carlo-renders


#10

Excellent.Thanks for this! I’ll add it right away.


#11

Talk, “Accumulative Anti-Aliasing”, https://research.nvidia.com/publication/accumulative-anti-aliasing


#12

Thanks Naty! I’d seen this mentioned on Twitter but hadn’t had a chance to update the post until now.