Righting Wrap (Part 1)

A while back, Steve McAuley and I were discussing physically based rendering miscellanea over a quiet pint – hardly a stretch of the imagination, since we’re English 3D programmers after all! Anyway, it turned out that we both had plans to write up a few thoughts in relation to wrap shading, and, following some gentle arm-twisting, Steve has posted his. I suggest that you go and read that first if you haven’t already, then return here for a continuation of the subject.


This is a companion discussion topic for the original entry at http://blog.selfshadow.com/2011/12/31/righting-wrap-part-1/